Similar to the Garry's Mod Wiki it will list off every entity you can place with hammer, all the tools, compile errors and so much more. Easily the number one resource to have at your hands when mapping is the Valve Developer Wiki. Hammer might be a little intimidating when you first open it up if you've never used mapping software, or 3D editing software before but once you have the basics down it's really straight forward to use. You don't need anything special to run it, just have to open it like any other program and you're ready to go. You can find the Hammer editor for Garry's Mod in your bin folder (Steam\steamapps\common\GarrysMod\bin). In order to create your own map/level for Garry's Mod (Source Engine games in general) you'll be using a program called Hammer and most all Source games come with it by default. ![]() There are also subreddits like r/learnprogramming which are loaded with resources on how to get started programming in many different languages. Sites such as Khanacademy, freecodecamp, codecademy all offer free interactive lessons in programming. If you find you happen to like programming there's never been a better time to get started learning and trying other languages! There are a number of services and resources which are freely available for beginners. ![]() SWEP Construction Kit - Great addon to create a custom model for your weapons in-game Goature - A very basic guide on creating your own gamemode There are also a few channels that provide video tutorials in regards to Lua, and GLua: Not only that, it also features a written Lua tutorial section for you to use, as well as a modding tutorial section. I would also recommend using and bookmarking the Garry's Mod wiki as it lists and explains every item you'll ever need to do whatever you need to do. Especially if you've never written code before. Once you have you have an editor you like to actually get started programming I highly recommend reading through and bookmarking the Programming in Lua book, the information it contains will be very useful to you. They're all solid editors, whichever you use will just come down to personal preference. Those are just a few examples but there are many more out there. ZeroBrane - Not sure if there's a GLua highlighter for this, let me know if there is. Sublime - You may also want to install FPtje's GLua Highlighter (Includes autocomplete) Notepad++ - You may also want to install Rubat's GLua HighlighterĪtom - You may also want to install Lixquid's GLua Highlighter, and Johnn圜razy's Glua Autocomplete. There are quite a few good text editors available for you to use, for example: It is not recommended to use the default text editor that comes with your Operating System as it's usually just a plain text editor and you're likely to run into issues if you do. To get started with Lua (Or any programming language for that matter) you're going to want a good text editor, or IDE( Integrated development environment). If you plan to make any of the aforementioned items you'll have to learn it. In Garry's Mod weapons, tools, gamemodes, utilities, etc are programmed in a language called Lua. I've put together a list of information, some useful tools and guides in order to try and help you get started in creating your own weapons, gamemodes, maps, or models. ![]() At some point you've probably considered making your own to share with friends, or for your favorite community but you might not have known where or how to get started. If you've played Garry's Mod for any period of time you're probably aware of how easy it is to create all sorts of content for.
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